Playing as Quill. A small town scribe from late 1600s.
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SETTING: CLEAN ROOM ASIDE FROM A SMALL AMOUNT OF STRUGGLE/BLOOD
DEVELOPER GOAL: QUILL TO APPEAR WOUNDED, SEEMINGLY ESCAPED FROM A VILLAIN AND TREATED HIS OWN WOUNDS
PLAYER OBJECTIVE: SEARCH THE AREA TO FIND CLUES. A KEY/EVENT MUST BE FOUND TO PROGRESS.
Wake up in a doctors office/hospital.
Small amounts of blood can be seen around the area.
Bandages are visible on Quill's hands.
Searching through the building you're able to find bloodied bandages which trigger dialogue.
Possibly a key among them so the player must discover this clue in order to progress.
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SETTING: SMALL VILLAGE/GLADE FULL OF BOARDED UP/RANSACKED HOUSES
DEVELOPER GOAL: SHOW THE SCALE OF ATTACK WHICH QUILL EVADED, INTRODUCE THE STRANGE MARKINGS AND EERIE ATMOSPHERE
PLAYER OBJECTIVE: EXPLORE THE HOUSES PIECING TOGETHER CLUES
Walk out of the hospital to see the village, houses all have broken barricades where the villagers have unsuccessfully tried to protect themselves from whatever evil lurks.
Each house has the same demonic marking carved onto the door.
Very obvious signs of struggle within the houses, lots of blood and scratch marks but completely void of life/bodies.
The same marking can be seen carved into the floorboards and throughout the houses, wills and cries for help can be seen strewn throughout the village houses.
At the end of the village is one house with no barricades present and no signs of struggle
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SETTING: CANDLE LIT HOUSE FULL OF DRAWINGS NOTES CONTAINING THE SYMBOL
DEVELOPER GOAL: CREATE AN EERIE FEELING AND SHOW THAT THE ASSAILANT WAS SUPER-NATURAL, END REVEALS IT IS QUILL'S HOME.
PLAYER OBJECTIVE: MAKE IT THROUGH TO THE BACK OF THE HOUSE WHILST SEARCHING FOR CLUES
The sky darkens as you enter the gate to the house.[Kingdom Hearts Destiny Island Storm]
The same symbol is present on the door to the house, however this one begins to glow as you approach.
There doesn't seem to be any sign of struggle anywhere in the house, however there are pages scattered everywhere with written warnings and the same demonic symbol. [Warning of "Brim"]
Follow a trail towards the back entrance. Screen begins to distort as you approach the door. Door snaps open on it's own and the screen returns to normal.
As you enter the backyard you begin to hear whispering. There is a trail in the grass which looks to be recently worn into the ground.
Following the trail leads you into the thick of the woods.
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SETTING: FOREST TRAIL LEADING TO A MAKE SHIFT SACRIFICIAL GRAVEYARD
DEVELOPER GOAL: SET A VERY CREEPY ATMOSPHERE AND REVEAL QUILL AS THE DEMON'S 'HOST'
PLAYER OBJECTIVE: TRAVERSE THE TRAIL AND ARRIVE AT THE GRAVEYARD
Once you enter the woods the whispering becomes louder, nearly audible.
You can see the symbol glowing among the trees and other strange lights darting in and out of the trees.
There are patches of blood along the trail, they seem to shimmer as you approach and trigger a very soft manic laughing.
Branches snap around you and other shrill sounds can be heard approaching you, but nothing is seen.
Once you reach the end of the trail all goes completely silent.
The symbol can be seen carved into the ground with what appear to be makeshift graves at each point.
When you enter the symbol you drop to the ground as the whispering returns louder and clearer this time. "We. Are Brium" [Unsure]
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